Spectrum

Spectrum Cabinet Made for the Unreal Arcade

The Spectrum cabinet was my third cabinet, I put all of the skills I'd developed learning Substance Painter and tried to develop a cabinet more in depth and detailed than the last two. I separated the textures for these cabinets into 4 textures, each made so that I could control each materials emmisive properties and roughness properties when imported into Unreal.
I produced the models and textures and followed the pipeline from concept art all the way through to rendering in substances and importing into Unreal.
Screenshots are taken throughout the development process.
Tools Used: 3DS Max, Photoshop, Substance Painter, Iray, Unreal Engine 4.
Spectrum Concept Art
Spectrum 3DS Max Model
Spectrum Substance Model
Spectrum Texture Maps
Spectrum Unreal Import
Spectrum 4K Render
Spectrum 4K Render
Spectrum 4K Render
Spectrum 4K Render
Spectrum 4K Render
Spectrum 4K Render
Spectrum 4K Render
Spectrum 4K Render
Spectrum 4K Render
Spectrum 4K Render
Spectrum 4K Render
Spectrum 4K Render
Spectrum 4K Render