Spectrum Cabinet Made for the Unreal Arcade
The Spectrum cabinet was my third cabinet, I put all of the skills I'd developed learning Substance Painter and tried to develop a cabinet more in depth and detailed than the last two. I separated the textures for these cabinets into 4 textures, each made so that I could control each materials emmisive properties and roughness properties when imported into Unreal.
I produced the models and textures and followed the pipeline from concept art all the way through to rendering in substances and importing into Unreal.
Screenshots are taken throughout the development process.
Tools Used: 3DS Max, Photoshop, Substance Painter, Iray, Unreal Engine 4.