Munch Man Cabinet Made for the Unreal Arcade
After learning the ropes of Substance Painter I wanted to push what I had learnt further and develop a more in depth and better looking arcade cabinet than Dex-Star. Using Pac-Man as a heavy influence on this game I came up with 'Munch Man'. The cabinet is modelled with the 80's retro arcade style.
I used the same pipeline as Dex-Star, having concepting the idea first, and the pushing through the development to produce 4K renders and import the model for use in Unreal.
Screenshots are taken throughout the development process.
Tools Used: 3DS Max, Photoshop, Substance Painter, Iray, Unreal Engine 4.