Hilarity

An FPS Horror Narrative Game

During my third year at University I wrote the narrative for a horror game set in an abandoned amusement parl/circus hybrid, in which its performers have become addicted to the drug 'Uproar', that has twisted them into insane 'Gauders'. You help the maintenance guy escape but something about the park isnt as it seems.
I took role of project director, lead environmental artist, and lead UI artist. I am responsible for all environmental assets and all UI assets. I also took to role to design and develop the weapons. Below are some screenshots taken in the game after we upgraded the Project to HDRP.
All of the environmental assets are made in 3DS Max, and textured using a combination of Photoshop, CrazyBump and Substance Painter. Below the screenshots are some breakdowns of the design process of developing the assets from 3DS Max, into Substance Painter and then finally imported into Unity.
I am responsible for all of the games props, environmental assets, and all of the textures in this game.
The UI elements are in a seperate project folder on my UI Portfolio at the top of the page.
Weapons rendered in 3DS Max.
Tools Used: 3DS Max, Photoshop, CrazyBump, Unity and Substance Painter.

Park Entrance
Park Gates
Screenshot of forest
Inside Park
Park Screenshot
Screenshot of forest
Screenshot of forest
Screenshot of forest
Screenshot of forest
Screenshot of cutscene in game

Inside render of the car
Inside render of the car
Inside render of the car
Inside render of the car
Inside render of the car
Inside render of the car

Render of the whacker
Normal map render of the whacker
Render of The Slammer
Normal Render of The Slammer
Diffuse, Occulsion, Specular and Normal Maps for the Whacker and the Slammer
Inside render of the car
Inside render of the car
Inside render of the car