Environmental Art Project
My environmental art project was a task to create an environment from scratch. The development process was to sketch, conceptualise, develop, create, and then put into the Unreal engine.
I decided to create a shopping complex set in a victorian era settings with a magical twist, each shop with its own unique name and style. The centrepiece to this set being an orb that both levitated and spun.
I am responsible for all aspects in the scene apart from the water shader used in the canal, and any sound aspects i took from the web and edited in Audacity.
Scene Rendered in Unreal Engine 4.
Tools Used: 3DS Max, Photoshop, Unreal 4, Audacity, CrazyBump, Treeit.